/* Corrected 19/3/90 - nolonger leaves queue in memory! */ /* Note UNIX would clear the dynamically allocated memory */ /* when the program ends */ /* */ /* queue.c */ /* Demo of dynamic data structures in C */ #include <stdio.h> #define FALSE 0 #define NULL 0 typedef struct { int dataitem; struct listelement *link; } listelement; void Menu (int *choice); listelement * AddItem (listelement * listpointer, int data); listelement * RemoveItem (listelement * listpointer); void PrintQueue (listelement * listpointer); void ClearQueue (listelement * listpointer); main () { listelement listmember, *listpointer; int data, choice; listpointer = NULL; do { Menu (&choice); switch (choice) { case 1: printf ("Enter data item value to add "); scanf ("%d", &data); listpointer = AddItem (listpointer, data); break; case 2: if (listpointer == NULL) printf ("Queue empty!\n"); else listpointer = RemoveItem (listpointer); break; case 3: PrintQueue (listpointer); break; case 4: break; default: printf ("Invalid menu choice - try again\n"); break; } } while (choice != 4); ClearQueue (listpointer); } /* main */ void Menu (int *choice) { char local; printf ("\nEnter\t1 to add item,\n\t2 to remove item\n\ \t3 to print queue\n\t4 to quit\n"); do { local = getchar (); if ((isdigit (local) == FALSE) && (local != '\n')) { printf ("\nyou must enter an integer.\n"); printf ("Enter 1 to add, 2 to remove, 3 to print, 4 to quit\n"); } } while (isdigit ((unsigned char) local) == FALSE); *choice = (int) local - '0'; } listelement * AddItem (listelement * listpointer, int data) { listelement * lp = listpointer; if (listpointer != NULL) { while (listpointer -> link != NULL) listpointer = listpointer -> link; listpointer -> link = (struct listelement *) malloc (sizeof (listelement)); listpointer = listpointer -> link; listpointer -> link = NULL; listpointer -> dataitem = data; return lp; } else { listpointer = (struct listelement *) malloc (sizeof (listelement)); listpointer -> link = NULL; listpointer -> dataitem = data; return listpointer; } } listelement * RemoveItem (listelement * listpointer) { listelement * tempp; printf ("Element removed is %d\n", listpointer -> dataitem); tempp = listpointer -> link; free (listpointer); return tempp; } void PrintQueue (listelement * listpointer) { if (listpointer == NULL) printf ("queue is empty!\n"); else while (listpointer != NULL) { printf ("%d\t", listpointer -> dataitem); listpointer = listpointer -> link; } printf ("\n"); } void ClearQueue (listelement * listpointer) { while (listpointer != NULL) { listpointer = RemoveItem (listpointer); } }